![]() ![]() Some features are very good, while others are just nice to have but otherwise unremarkable.ĭwarves are a rather defensive ancestry. Racial features are a bit less obvious and tend to be more varied than the ability scores. While a Fighter will probably enjoy more Strength and a Cleric will love to have more Wisdom, the differences aren't so huge that they have to define your character unless you really want to min-max your characters. While it's always a good idea to pick an ancestry which has ability scores that align with the needs of the class you want to play, it's not strictly necessary. Apart from roleplaying considerations, there are two main things to look at when picking an ancestry: Their ability score bonuses, and their features (split up in ancestry features and lineage features). While your class is more important in shaping what your character can do, your ancestry will provide a baseline for what your character is good at. ![]() Your character's race (referred to as ancestry in modern D&D) forms the foundation of your character. Luckily every character class can learn to cast at least some spells, though for some you'll need to select a certain subclass to unlock them. In general, having access to spells tends to be useful for any character. It's not always easy to cover all skills though, and sometimes you have to make other considerations than just which skills your character would be best at. So a Cleric with high Wisdom will take skills like Insight and Medicine, a Wizard with high Intelligence will take skills like Arcana and History, and so forth. Ideally, you'll want each character to focus on the skills that align with their primary ability scores. To tackle the non-combat challenges of the game, you'll want to set up your characters so that your party can cover as many skills as possible without too many duplicates. ![]() A classic combination like that is certainly well-balanced and definitely works great for the game, but there are other ways to fill those roles, even if it's by using potions and scrolls. Of course this doesn't mean that your party should always be a Fighter, Cleric, Rogue and Wizard. One character who can identify magic items.One character who can pick locks and disarm traps.Example: A Fighter using a shield with the Defense fighting style. At least one durable frontline character.There are a few thing you'll probably want to have in every party, just to make your adventures a bit easier: However, a more balanced party definitely makes the game easier and (in my opinion) more fun as well. ![]() If you want to roll through the game with 4 Dwarven Fighters, there's nothing stopping you from doing so. SOLASTA is fairly flexible in how you can set up your party. I will strive to update the guide when necessary. While future updates shouldn't change too much about the advice in this guide, I cannot guarantee that every detail will remain valid across patches. This guide was originally written for version 0.4.14b of the game and is currently up-to-date for version 1.1.8. This guide is not meant to be a comprehensive list of every possible build there is, nor is it meant to be an extreme powerbuilding handbook. As such, this guide is meant to help you set up your initial party the way you want it to be set up, without risking that you accidentally gimp yourself. It is my sincere belief that a character you enjoy playing is better than a character that is just really strong. You can of course just make a party with the pregenerated characters the game provides, but where's the fun in that? While SOLASTA isn't the most difficult game around, it can at times be pretty unforgiving so having poorly made characters can be a real hindrance. If you have no knowledge of the system at all, it's certainly possible to built a character "wrong" and quickly find out you're much weaker than the game expects you to be. One of the main challenges in D&D, especially when it comes to video games, is to build your character. For those who haven't played it, luckily 5e D&D is less complex and more beginner-friendly than the older editions, but it can still be a bit confusing to start with. SOLASTA: Crown of the Magister is based on the 5th edition D&D ruleset, and as such it will be immediately familiar to anyone who has played the tabletop version, as well as most people who have played older editions of D&D (especially 3 or 3.5). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |